When reloading while lying down or cover, sometimes player tends to be absorbed under the ground and jump up and down. When i lay down to set up a mg or a position and unexpected guests burst right in front of me, i try to aim down and shoot as fast as i can, but certainly the game would not allow me to shoot until i have completely aimed down sight. When aiming down the sight, why can't i shoot in between the time of hip position to aiming down sight? it should be at least two hits unless struck from behind. I don't think reaching level 10 and 20 takes that much of time.Īnd how does buttstocking and katana/bayonet the same? i personally think there should be level limit on class choice. New players are just too exited to be marksman and commander, because they usually have better equipment, but gawd they just can't do their job. Let sniper/marksman be played by honor level 10 or aboveĬommander be level 20 or above. Let experienced player take better roles. but the class should have honor/level limit
i think the tutorial is not sufficient for new players. Team cooperation and knowing the objective is very crucial. They dont stay on point for defence, they rarely capture, their aim skill boosts up and down, exposing themselves in the open, can see through bushes and etc etc. but the current status of ai is pain in the butt
it is better not to have single player campaign than those of red orchestra 2 This might be a difficult task to do, but having actual single player campaign would draw more people not introduced to red orchestra series. ** single player campaign? and better ai? Let's use this thread to list what can be improved and what we want from rising storm 2, vietnam war! D: